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Phaser Editor 2D v3.60 Beta 1 released

Hi!

Phaser v3.60 is an important and massive update to this loved framework. Richard Davey had been working on beta releases of v3.60 for months, and today, I'm releasing the first beta version of the editor supporting it.

Welcome Phaser Editor 2D v3.60 Beta 1!

Download

Because of the relevance of the new version of Phaser, I'm going to publish beta versions of the editor on the Downloads page of the editor's website.

So you can get this new version here:

Phaser Editor 2D v3.60 Beta 1

Note I'm versioning the editor starting with 3.60, I think it is a good indicator that its primary goal is to support Phaser v3.60.

Compatibility

Guess what? I found Phaser v3.60 is just compatible with the previous Phaser v3.55! I only had to make a few changes to the editor. Actually, by only upgrading to Phaser v3.60, some issues with the Outline rendering of the Scene Editor were fixed.

Yet I need to work more on the compatibility of the NinePatch plugins, I will post about it in the next few days. However, the best news is that Phaser v3.60 added support to a new game object: the NineSlice!

Nine Slice Game Object support

Recently, Phaser v3.60 added a new type of game object, the NineSlice. This was a so-awaited feature for years in Phaser, so I decided to implement it in the editor right away!

NineSlice object

Learn more in the beta documentation

Other changes

What's next

I will keep working on supporting Phaser v3.60 features. I want to study the Sprite FX changes and the Spine plugins.

Probably, I will freeze the Phaser Editor 2D v3.55.* development. I think Phaser v3.60 is close to being released and will put all my energies into supporting it.

My family and I are in the process to move to a new country. Previously I posted about my goals in 2023. I talked about focusing full-time on the development of the editor, but this new situation of moving to another country changes everything. Together with the development of the editor, I will need to do client work or even go for a full-time job. The incomes I get from with selling the editor's licenses are OK for the kind of life you make in Cuba, but in my (possible) next location, the bill could be like 10x bigger 😅.

Actually, I'm currently making client work, for getting more experience (and profile) as a game developer and prepare myself for the wild job market.

I hope that in the long term, moving to a new place, with a developed videogame industry, will open more opportunities for the improvement and adoption of the editor.

Keep in contact!

Arian