Hi!
A new version of Phaser Editor 2D is ready for download!
Update Nov 10, 2022: Phaser Editor 2D v3.35.2 released with bug fixes
This release includes a new way of presenting the user components and the prefab properties.
Games and tutorials
If you are creating games, tutorials, or any other content (no matter if it is your first project) with Phaser Editor 2D, please tell me, and I will be proud to feature it on the website, newsletter, and social channels.
Game: Hokkaido Haul!
Thanks CodestarCreates for sharing his game with us!
Help the van gang make it to the end of the treacherous Hokkaido cycle! Bop bears and avoids drones while searching for root beer to give you the energy to give a rousing pep talk! Fill up your HYPE meter to gain more $$$ every 100kms!
You can play it here: https://codestarcreates.itch.io/hokkaido-haul
Video/Tutorial: Start making a Phaser game in the cloud
Lot of time I don't make a new video tutorial... With this new video, I hope to start making a series of videos for helping you use Phaser Editor 2D.
Most of us use Phaser Editor 2D on the desktop. In this video, I will show you how to run the editor in the cloud alongside VS Code. The trick is GitHub Codespaces, a service that provides a cloud development environment. And Phaser Editor 2D Core, an edition of the editor made for the cloud.
User Components Editor
I did some small changes to the User Components Editor. It now shows the properties as separated elements in the editor. It means, below each component, it shows the component's properties. So, for editing a property you should select it in the editor:
Searching for a particular property is now way easier:
The user components of an object
Now the user components of an object are shown as children of the object in the Outline view:
For editing the properties of the component, you should select it:
Hiding user components of prefabs
As you know, when you are editing an instance of a prefab, you can change the properties of the user components present in the prefab. Now, you have the option of hiding a user component of a prefab in the prefab instances. This may be useful when the user components of a prefab contain data and behaviors useful only for the prefab and should not be tweaked in the prefab instances.
Now you can hide a user component of a prefab by unmarking the Export parameter:
Learn more about User Components in the docs
Prefab properties
In this new version, the user properties of a prefab are shown as separated elements, below the Prefab Properties element in the Outline view:
Learn more about the prefab properties
Other changes
- Removes duplicated
collideWorldBounds
parameter from the Arcade Physics Body Collision section of the Inspector. - Bug fix: doesn't keep user components in the object when converting it to prefab.
- Fixes background for the "New update available" notification. If you click the notification panel, it opens the
https://phasereditor2d.com/downloads
page.
What's next?
This release was for preparing the field for a new huge feature: the "behaviors tree". This will require a lot of time & energy but I hope it will be ready before the next year.
Keep in contact!
Arian