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(User tutorial) How object factories can help on a real game

In the last article, I was challenging myself to convert a previous Flash game called Blasteroids that I made for a previous client to HTML5.

Digging up the original source code, I jumped in. But first thing’s first. I’ve also been learning Phaser 3, and the latest version of Phaser Editor, (awesome tool by the way; I highly recommend it for Phaser game development) which supports Phaser 3.

If you need to create reusable objects or use another kind of object that is not supported by the Scene editor, then read this article, it shows how to use factories in a real game.

Progress Update: Converting The Flash Game Blasteroids To HTML5 Using Phaser